![]() ![]() To help with this, I've added a "debug mode" of sorts. This means the ReShade version by default grabs any letter-boxing as part of its input, and that throws off its geometry and phosphor calculations. The ReShade implementation by nature does not. The libretro implementation of crt-royale has the luxury of having the game's true viewport passed directly to it. I recommend you calibrate your display's gamma and sharpness. It requires rectangular matrix multiplication that Crosire added in 4.9. The PAL and NTSC shaders are particularly useful (load them before crt-royale). Matsilagi/RSRetroArch - Matsilagi has a chunk of other RetroArch shaders ported over here already. ![]() It'll probably spit out a bunch of yellow error messages in DX9, but that's okay. This shader should work with DX9, DX10/11/12, OpenGL, and Vulkan. Those features made this project orders of magnitude easier. for their work on ReShade, particularly for adding support for rectangular matrices and for ReShade's built-in debugging tools. ![]() It's been tremendously helpful, especially in figuring out some of the nastier bugs. Special thanks goes to Matsilagi for his time, suggestions, testing, debugging, and enthusiasm. The vast majority of the code here is taken from the current libretro shader repositories, so the most of the credit goes to those authors. This is a port of the crt-royale shader by TroggleMonkey from libretro to ReShade 4.8.3+.
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